- Tytuł:
- Quality of video games: introduction to a complex issue
- Autorzy:
- Sobociński, Maciej D.
- Powiązania:
- https://bibliotekanauki.pl/articles/103991.pdf
- Data publikacji:
- 2019
- Wydawca:
- Stowarzyszenie Menedżerów Jakości i Produkcji
- Tematy:
-
video game
quality
customer requirements
game industry
gry wideo
jakość
wymagania klientów
branża gier - Opis:
- The video games industry is one of the fastest growing branches of industry, reaching revenues comparable to (or even surpassing, depending on the source) the 70 year older film industry. The growth was not free from turmoil, as the industry faced many disruptive changes, market crashes, fusions and takeovers. High development costs and fierce competition make video games a high-risk business. While it seems obvious that companies in such unstable environment should strive to achieve the highest quality of their products, the uniqueness, variety, complexity, and constant evolution of video games makes common definitions and models of quality difficult to apply. This article provides an overview of problems concerning the application of the term "quality", it's frameworks and measurement methods to video games.
- Źródło:
-
Quality Production Improvement - QPI; 2019, 1, 1; 487-494
2657-8603 - Pojawia się w:
- Quality Production Improvement - QPI
- Dostawca treści:
- Biblioteka Nauki