- Tytuł:
- Applying artificial intelligence algorithms in MOBA games
- Autorzy:
-
Wiśniewski, M.
Niewiadomski, A. - Powiązania:
- https://bibliotekanauki.pl/articles/92952.pdf
- Data publikacji:
- 2016
- Wydawca:
- Uniwersytet Przyrodniczo-Humanistyczny w Siedlcach
- Tematy:
-
multiplayer online battle arena
MOBA
artificial intelligence
AI
genetic algorithm
GA
computer game
computer game agents
bots - Opis:
- Multiplayer Online Battle Arena games focus mainly on struggles between two teams of players. An increasing level of cyberbullying [1] discourages new players from the game and they often chose a different option, that is, a match against opponents controlled by the computer. The behavior of artificial foes can be dynamically fitted to user’s needs, in particular with regard to the difficulty of the game. In this paper we explore different approaches to provide an intelligent behavior of bots basing on more human-like combat predictions rather than instant, scripted behaviors.
- Źródło:
-
Studia Informatica : systems and information technology; 2016, 1-2(20); 53-64
1731-2264 - Pojawia się w:
- Studia Informatica : systems and information technology
- Dostawca treści:
- Biblioteka Nauki