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Wyszukujesz frazę "media identity" wg kryterium: Wszystkie pola


Wyświetlanie 1-4 z 4
Tytuł:
Digital Identity Scale: A Validity and Reliability Study
Autorzy:
Kavut, Sevgi
Powiązania:
https://bibliotekanauki.pl/articles/52573212.pdf
Data publikacji:
2024
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital Identity
Digital Identity Scale
New Communication Technologies
Reliability
Scale Development
Validity
Opis:
The purpose of this study is to develop a reliable and valid scale for measuring digital identity definitions, digital personalities, self-presentation strategies, communication styles in digital contexts, and digital identity perceptions of digital environment users over the age of 18. This study is significant since it is the first scale study on the subject of digital identity in Turkish literature, filling a gap in the field and creating a unique, reliable and valid scale. The process of developing this scale consists of many phases. First, in-depth interviews were conducted with 18 people and an item pool was created by reviewing literature and data obtained. Item numbers were reduced according to the view of experts. Expert opinions were obtained using the Lawshe method. Afterwards, the pilot study was applied to 278 participants for construct validity. Following this, the main study was conducted with 511 participants. After the data was collected, exploratory and confirmatory factor analyses were carried out. The scale’s validity and reliability was tested and approved. The result of exploratory and confirmatory factor analysis was a scale with 28 items and 3 factors. These findings are deemed important so that this scale can be considered a reliable and valid measurement tool.
Źródło:
Media Literacy and Academic Research; 2024, 7, 1; 174-188
2585-8726
2585-9188
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Relation Between Political Indifference and Resilience to Disinformation
Autorzy:
Palloshi Disha, Edlira
Rustemi, Agron
Powiązania:
https://bibliotekanauki.pl/articles/52483474.pdf
Data publikacji:
2022-12-20
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Disinformation
National Identity
North Macedonia
Media Education
Politically In/Active Citizen
Opis:
The well-informed citizen in a society is a predisposition for the empowerment of democratic government, respectively democratic society where the rule of law, freedom of media, and expression are an outcome. This study tries to analyze the relationship between politically active/ inactive citizens and their susceptibility to disinformation, by age group. The methodology used is qualitative and quantitative. The theoretical overview is supplemented by an analysis of the existing data at the state level that represents the citizens’ trust in the country’s institutions and their trust in the media. Furthermore, as a quantitative method, the questionnaire tries to rank citizens’ activity/interest in politics by age group and see how susceptible these age groups are to disinformation. The study aims to highlight that the most productive age group of citizens (31 – 45) are indifferent to politics and to reflect on the consequences that a society striving for democratization, such as North Macedonia, might have. Furthermore, the study recommends that media education be extended to different age groups of society, and media education should adjust to the characteristics of one society and reflect on the sense of national identity that, above all, impacts the success of media education in one country.
Źródło:
Media Literacy and Academic Research; 2022, 5, 2; 164-177
2585-8726
2585-9188
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Gender-Based Stereotypes in Interpersonal Communication
Autorzy:
Ünlü, Derya Gül
Powiązania:
https://bibliotekanauki.pl/articles/526512.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Interpersonal communication
Gender
Gender Identity
Stereotype
Gender Stereotypes
Opis:
With participation in social life, all the interpersonal and intergroup relations an individual establishes takes places in accordance with his/her gender roles and gender identity attributed by society. In this respect, it can be suggested that all forms of relationships individuals establish with others are shaped in parallel with his/her gender identity. Therefore, it would not be wrong to argue that the gender identity an individual possesses in interpersonal relationships has a significant effect on the formation of the relationship established. One of the most important communication barriers confronted in the interpersonal communication process is stereotypes related to gender identity. Gender identity stereotypes emerge according to gender roles taught to each individual who joins society. The presence of these stereotypes turns into interpersonal communication barriers, which, in many cases, show their effects even before communication starts. In this regard, it is considered that addressing the content of stereotypes about the gender identity of the source and recipient as communication barriers in the communication process, is important. For this purpose, emphasis was laid primarily on the guiding effect of stereotypes in interpersonal processes within the scope of the study. Afterwards gender stereotypes were evaluated based on the findings of research conducted in this field, and with reference to characteristics of gender stereotypes.
Źródło:
Media Literacy and Academic Research; 2018, 1, 2; 60-73
2585-8726
2585-9188
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Typology of Game Principles in Digital Games: A Case Study of Mafia III
Autorzy:
Bučková, Zuzana
Powiązania:
https://bibliotekanauki.pl/articles/485091.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
action game
adrenaline
agon
alea
competition
digital game
fortune
game
game genres
game principles
ilinx
Mafia III
media reality
mimicry
physical and mental identity
risk
vertigo
virtual reality
Opis:
The presented study dwells on the issue of game theory by Roger Caillois to be applied to the contemporary dimension of digital games. The actual attempt is to find out the extent to which the game principle categories apply to media products, i.e. digital games. The paradigms by authors engaged in cultural anthropology, philosophy, psychology, and sociology, besides others, served as key theoretical groundwork for the present paper. Nevertheless, the theories concluded within media study addressing the game and game principles in contemporary society have not been excluded either. In essence, the theoretical reflection introduces the basic terminology axis creating an apt platform for the game variants in use, to perform within the forms of new reality, i. e. virtual reality. The primary aim is to define elementary concepts like “game”, “game principles”, “media or virtual space”, “digital game”, and “game genres”. Secondary is then to explicate certain game principles designated by Roger Caillois present in the particular game. Material to be applied for this study ranks among the genre of action games. “Action game” particularly is a digital genre that belongs to frequent genre types as well as RPG games, strategy and others. Drawing from this fact, one of the actual digital games called Mafia III was chosen for empirical study. The main purpose of the paper is through logical analysis to illustrate the issue of games, and subsequently point out the cases of their occurrence in the media space. Theoretical postulates by Roger Caillois are by author assumed to be potentially applicable to the current media reality of digital games that come under action genres.
Źródło:
Acta Ludologica; 2019, 2, 1; 42-54
2585-8599
Pojawia się w:
Acta Ludologica
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-4 z 4

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