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Wyszukujesz frazę "visual history" wg kryterium: Temat


Wyświetlanie 1-2 z 2
Tytuł:
What is History is What is Illustrated. The Utilization and Function of Images in History Coursebooks in Poland and Britain.
Autorzy:
Shaw, Aeddan
Powiązania:
https://bibliotekanauki.pl/articles/454180.pdf
Data publikacji:
2020
Wydawca:
Akademia Ignatianum w Krakowie
Tematy:
visual culture;
Polish & British educational contexts;
history teaching;
ELT;
critical thinking;
Opis:
In a society which is increasingly visual, and the teaching of history and critical thinking so important in an age of post-truth and fake news, the words of the Swedish poet, Linn Hansén, seem particularly apt: what is history, is what is illustrated. The images found in history coursebooks help learners to imagine the past, providing a visual aid to support learning, but they can also be used to foster critical thinking by treating the images as historical sources in themselves. This paper presents the results of a pilot study conducted on the functions of images contained in Polish and British history coursebooks using a proprietary paradigm developed on the basis of existing scholarship in English Language Teaching. It shows that the pedagogical functions of images in history coursebooks vary greatly between the two educational contexts. In Britain, images are typically treated as historical sources in themselves, whilst in Poland they typically perform more of a decorative function. The paper closes with a number of recommendations for further research and publishers of history coursebooks.
Źródło:
Multidisciplinary Journal of School Education; 2020, 17; 48-60
2543-7585
Pojawia się w:
Multidisciplinary Journal of School Education
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The Application of Video Games in Education
Autorzy:
Rodríguez-Ponga Albalá, Diego
Powiązania:
https://bibliotekanauki.pl/articles/1837662.pdf
Data publikacji:
2021-06-08
Wydawca:
Akademia Ignatianum w Krakowie
Tematy:
video games
Europa Universalis IV
Early Modern period
history
education
audio-visual language
narrative
ludic language
ludology
Opis:
There is a lack of motivation in high schools that is difficult to ignore. This is even worse in the case of history courses, which are perceived by students as “useless.” Many would cite video games and mobile phones as some of the technological changes that explain how teenagers are less interested in such subjects. However, there is an enormous educational potential in video games that should not be ignored. This work is an explanation of how history can be translated not only through audio-visual language, but also in the form of a new type of word: ludic language. Moreover, an educational activity is proposed in order to find a solution to this lack of motivation. For this activity, the Early Modern period simulator Europa Universalis IV has been chosen as the video game to be implemented in a history class for 14-year-olds.
Źródło:
Multidisciplinary Journal of School Education; 2021, 10, 1(19); 139-157
2543-7585
Pojawia się w:
Multidisciplinary Journal of School Education
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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