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Wyświetlanie 1-3 z 3
Tytuł:
EXAMINING THE EFFECTIVENESS OF DIGITAL VIDEO RECORDINGS ON ORAL PERFORMANCE OF EFL LEARNERS
Autorzy:
Göktürk, Nazlınur
Powiązania:
https://bibliotekanauki.pl/articles/569596.pdf
Data publikacji:
2016
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
speaking
digital video
assessment
perception
language teaching
Opis:
This study reports the results of an action-based study conducted in an EFL class to examine whether digital video recordings would contribute to the enhancement of EFL learners’ oral fluency skills. It also investigates the learners’ perceptions of the use of digital video recordings in a speaking class. 10 Turkish EFL learners participated in this study. To determine the impact of digital video recording on EFL learners’ oral performance, the speaking module of IELTS was modified as pre- and post-test. In addition to the analysis of the scores assigned to the learners by two raters using an analytic scale, an analysis of learners’ discourse in pre- and post-test was undertaken to determine whether measures of fluency in learners’ output differ as a result of the video recording. The results suggest that the incorporation of digital video recordings into speaking classes improved the learners’ overall speaking proficiency; however, it did not lead to a significant improvement in learners’ oral fluency. Yet, the analysis of the qualitative data showed that the utilization of digital video recordings may not only bolster the learners’ self-confidence, but also encourage them to take risks with the target language.
Źródło:
Teaching English with Technology; 2016, 16, 2; 71-96
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
THE EFFECT OF DIGITAL VIDEO GAMES ON EFL STUDENTS’ LANGUAGE LEARNING MOTIVATION
Autorzy:
Ebrahimzadeh, Mohsen
Sepideh, Alavi
Powiązania:
https://bibliotekanauki.pl/articles/955866.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
digital video game
language learning motivation
game-based language learning
Opis:
Abstract The study examined the effect of a commercial digital video game on high school students’ language learning motivation. Participants were 241 male students randomly assigned to one of the following three treatments: Readers, who intensively read the game’s story; Players, who played the digital video game; and Watchers, who watched two classmates play the digital video game. A language learning motivation scale was given to the participants as a pre- and post-test. Also, field notes were taken. Results indicated a significant language learning motivation increase over time. Only the Watchers, however, showed significantly higher motivation than the Readers in the end. Thus, the use of commercial digital video games can help enhance high school students’ language learning motivation.
Źródło:
Teaching English with Technology; 2017, 17, 2; 87-112
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
CYBERNATED STORYTELLING: REVITALISING STORYTELLING ACTIVITIES FOR SECONDARY SCHOOL STUDENTS
Autorzy:
Rosli, Roziana M.
Idrus, Faizah
Powiązania:
https://bibliotekanauki.pl/articles/955638.pdf
Data publikacji:
2017
Wydawca:
Uniwersytet Marii Curie-Skłodowskiej w Lublinie. IATEFL Poland Computer Special Interest Group
Tematy:
digital storytelling
social networking
video production
Opis:
Storytelling is one of the most common activities used in teaching English proficiency to language students. It is widely accepted as a teaching technique by many educators because it engages students in learning. This study seeks to examine students’ readiness in using technology-aided applications in telling their stories. It also investigates how cybernated storytelling could encourage them to communicate more in groups. This qualitative study involved 35 secondary school students, selected based on purposive sampling technique, from a multi-ethnic secondary school in Malaysia. After having initial exposure to cybernated storytelling video production, the students were divided into small groups and required to engage in developing a cybernated storytelling video for a period of 90 days using the English language. While engaging in the activity, students were expected to communicate orally in face-to-face meetings and in writing using WhatsApp (WA) and Facebook (FB) platforms. Their WA and FB entries were compiled and analysed thematically besides interview responses which were collected during the group interview. The findings point to how technology aided language learning could be a strong support in enhancing students’ English communication skills.
Źródło:
Teaching English with Technology; 2017, 17, 3; 19-34
1642-1027
Pojawia się w:
Teaching English with Technology
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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