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Wyszukujesz frazę "Immersion" wg kryterium: Temat


Wyświetlanie 1-3 z 3
Tytuł:
Journeying into Academia via Immersion into Qualitative Research: Professor Shaffir as a Master Guide
Autorzy:
Etoroma, Efa E.
Powiązania:
https://bibliotekanauki.pl/articles/1024330.pdf
Data publikacji:
2020-04-30
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Academia
Immersion
Validity
Research
Shaffir
Opis:
The choice of a work career is one of the most important events in a person’s life course and typically involves secondary socialization and identification with role models. This paper is concerned with the crucial role of my PhD dissertation supervisor at McMaster University, Dr. Billy Shaffir, in my choice of an academic career. I highlight and celebrate how, through the guidance of Dr. Shaffir, I experienced “immersive socialization” into field research and happily converted from an intended business career to an academic career.  
Źródło:
Qualitative Sociology Review; 2020, 16, 2; 52-60
1733-8077
Pojawia się w:
Qualitative Sociology Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein
Autorzy:
Pietersen, André J.
Coetzee, Jan K.
Byczkowska-Owczarek, Dominika
Elliker, Florian
Ackermann, Leane
Powiązania:
https://bibliotekanauki.pl/articles/623435.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Phenomenology
Interpretive Sociology
Online Video Gaming
Lived Experiences
Sense of Belonging
Immersion
Socialization
Opis:
Individuals who partake in video games are often regarded with prejudice. It is an activity that is perceived to be mainly related to senseless leisure and teenage entertainment. However, many diverse people make video games such an important part of their lives that they become passionately engaged in it. Video games and online video gaming offer the player immersive experiences unlike any other forms of media. A phenomenological and interpretive exploration is undertaken in order to gain a deeper understanding of the narratives of online gamers and their experiences of a sense of belonging to the associated online communities. Through the use of in-depth interviews, the article explores various aspects of the life stories of a group of eight South African university students. It attempts to show how online gaming has become a part of their lifeworlds. The aim of this article is to present the narratives of online gamers as rich and descriptive accounts that maintain the voices of the participants. Various aspects of the lifeworlds of online gamers are explored. Firstly, an exploration is undertaken to gain an understanding of what it means to be a gamer. It focuses on how a person can become involved with gaming and how it can evolve into something that a person is engaged with on a daily basis. Secondly, it explores how video games influence the perception of reality of gamers. Immersion in video games can transfer a player into an alternative reality and can take the focus away from the real world. This can lead to feelings of joy and excitement, but can also lead to escapism. Lastly, the article shifts attention towards how online video gamers experience online communities. Players can have positive experiences with random strangers online, but because of the anonymous nature of the online environment, it can also lead to negative and isolating experiences.
Źródło:
Qualitative Sociology Review; 2018, 14, 4; 122-137
1733-8077
Pojawia się w:
Qualitative Sociology Review
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Community Immersion, Trust-Building, and Recruitment among Hard to Reach Populations: A Case Study of Muslim Women in Detroit Metro Area
Autorzy:
Mohebbi (Mehrsa), Mehri
Linders, Annulla
Chifos, Carla
Powiązania:
https://bibliotekanauki.pl/articles/623381.pdf
Data publikacji:
2018
Wydawca:
Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
Tematy:
Minority
Muslim Women
Community Immersion
Recruitment
Double Visioning
Qualitative Research
Hard-to-Reach Population
Interview
Opis:
Scholars have identified a range of factors that influence the ability of researchers to access hard-toreach groups and the willingness of their members to participate in research. In this paper, we draw on insights from both ethnographic methods and participatory action research to demonstrate the importance of building trust in our relationships with hard-to-reach participants in research based on interviews. Such trust-building, we show, is greatly facilitated by pre-recruitment immersion that aids not only the recruitment of individual participants but also improves the quality of the data collected. These methodological concerns emerged from an interview study focusing on Muslim women’s use of urban public recreational spaces in South-East Michigan. Although the first author of this paper, as a woman and a Muslim, is a formal insider in the study population, her experiences with recruitment demonstrate that the access granted by insider status is insufficient as grounds for a research relationship based on trust. This is so especially when the target population is as marginalized and embattled as the post 9/11 immigrant Muslim community. With more than two years of community immersion, however, she was able to foster enough trust to secure a large number of committed participants that spoke freely and thoughtfully about the issues at stake (78 in all).
Źródło:
Qualitative Sociology Review; 2018, 14, 3; 24-44
1733-8077
Pojawia się w:
Qualitative Sociology Review
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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