- Tytuł:
- America’s Digital Messiah(s) of Detroit: Become Human (2018)
- Autorzy:
- Tomczak, Izabela
- Powiązania:
- https://bibliotekanauki.pl/articles/601285.pdf
- Data publikacji:
- 2019
- Wydawca:
- Uniwersytet Marii Curie-Skłodowskiej. Wydawnictwo Uniwersytetu Marii Curie-Skłodowskiej
- Tematy:
-
intermedia
game studies
religious studies
myth
mythical patterns
biblical patterns
digital religion
popular culture - Opis:
- The article explores the relation between implicit biblical patterns existing in American popular culture and video games. In analyzing a blockbuster video game, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/prophets in the digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. To account for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid-messiahs.
- Źródło:
-
New Horizons in English Studies; 2019, 4
2543-8980 - Pojawia się w:
- New Horizons in English Studies
- Dostawca treści:
- Biblioteka Nauki