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Wyszukujesz frazę "critical media literacy" wg kryterium: Temat


Wyświetlanie 1-5 z 5
Tytuł:
Critical Media Literacy in the Googleburg Galaxy
Autorzy:
Gennaro, Steve
Miller, Blair
Powiązania:
https://bibliotekanauki.pl/articles/2150847.pdf
Data publikacji:
2020
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Critical media literacy
Media. Media literacy
Critical media
Social media. Marshall McLuhan Discourse
Opis:
With the popular and the political competing for our global electronic attention what is often overlooked are questions surrounding access and participation on social media platforms, which have become contested domains of advertising, recruitment, propaganda, and activism. As the very definitions of what it means to be „literate“ or what constitutes a „text“ continue to change, having the ability to „read“ continues to hold significant importance. Marshall McLuhan argues in The Guttenberg Galaxy that the printing press created a paradigm shift. In removing the mystique from texts and making ideas more accessible not only did literacy rates rise, but for McLuhan, social relations and power dynamics were fundamentally and irrevocably changed. In line with a history of humanity that continually shifts power and social relations through uses of new technologies, this paper explores how new forms of language and social patterns of interactions on social media have created a similarly potent paradigm shift, changing the meaning of existence both online and in person. This is the Googleburg Galaxy.
Źródło:
Media Literacy and Academic Research; 2020, 3, 2; 6-22
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Do We Dare Question Kindness? The Commodification of Becoming a Strong, Kind Female
Autorzy:
T. Ligocki, Danielle
Powiązania:
https://bibliotekanauki.pl/articles/2150821.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Critical Media Literacy
Youth Culture
Commodification
Consumerism
Opis:
Neoliberalism and its focus on consumption, disposability, and individualism has managed to undercut ideals of female empowerment and kindness. This paper discusses the problematic approach to commercializing and incentivizing being kind and being strong, specifically as it relates to young girls and women. Through an analysis of clothing and commercials, this paper looks at the commodification of personality traits and empowerment. It is through these mechanisms that marketers commodify kindness -- it is palatable enough to sell, and just far enough away from the word feminism to not upset potential brand loyalists. By taking this soft approach, rather than working to bolster the identities of women and girls and to empower them, these companies in their commercial advertising and clothing options continue to center girls and women as consumers, while failing to challenge the dominant structures in place.
Źródło:
Media Literacy and Academic Research; 2022, 5, 1; 6-27
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Media Literacy in Digital Games
Autorzy:
Škripcová, Lucia
Powiązania:
https://bibliotekanauki.pl/articles/2150836.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Critical Thinking
Digital Games
Game Literacy
Media Literacy
Opis:
The article focuses on aspects of media literacy in digital games and seeks to answer the question whether digital games can develop players' media competences and, if so, in which areas. The article points out the positive aspects of the player's immersion in digital games as a way to develop competencies without the player realizing it. Through a qualitative content analysis with a focus on media competences, it offers an extensive list of games and the competences found in them. The research included 32 digital games from 1997 to 2022. The decisive criterion was the presence of any media in the game (print, radio, television, internet, advertising, music, etc.) with which the player can interact – i.e. use them (read, listen, watch) or create other media products through them. At the same time it distinguishes between the use of media as a supplementary or entertainment element in games and media work as a direct determinant of the further development of the story or gameplay. The article concludes that digital games can indeed teach media competence without the player realising it, but that this has its limits.
Źródło:
Media Literacy and Academic Research; 2022, 5, 1; 131-140
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Fake News and Disinformation: Phenomenons of Post-Factual Society
Autorzy:
Hossová, Monika
Powiązania:
https://bibliotekanauki.pl/articles/526516.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Postfactual
Post-truth
Fake news
Hoax
Media literacy
Critical thinking
Media Literacy Index 2018
Opis:
The theoretical study deals with fake news, disinformation and hoaxes. These phenomena are a major problem for contemporary society. We call it post-factual society. This expression is explained as falling confidence in objective facts and, on the contrary, increasing confidence in information with an emotional connotation, based on personal belief and conviction. The author in the study discusses the concepts of fake news, misinformation, hoaxes, their types, properties, and analyses several known fake news that appear primarily on the Internet. The author further analyses the current situation and interprets the results of the Media Literacy Index 2018, which deals with the resistance of the countries to the aforementioned negative phenomena. Last, but not least, the author focuses on the possibilities of prevention, education in this field and increasing media literacy. The study presents a theoretical view of the problem that has resonated in recent years in society and requires preventive measures and activities in the field of education and media literacy of the population of countries (not only) of the European Union.
Źródło:
Media Literacy and Academic Research; 2018, 1, 2; 27-35
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Trust Me
Autorzy:
Odziomková, Juliána
Powiązania:
https://bibliotekanauki.pl/articles/526530.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital age
The Internet
Critical Thinking
Media Literacy
Trust Me
Opis:
In the digitalization period projects to support the development of critical thinking are needed to maintain political and societal balance. Rapid changes in technology and information leave a space wherein can form many harmful groups or individuals to influence their respondents with false messages and hoaxes. It is necessary to develop the critical thinking of people from a young age, so the project Trust Me has been created. The aim of the project is to support the education of pupils of primary and secondary schools in the field of media literacy and critical thinking. Through two specialized curriculums students can understand the ways of manipulation with information and learn how to distinguish trustworthy contents on the Internet.
Źródło:
Media Literacy and Academic Research; 2018, 1, 2; 86-88
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-5 z 5

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