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Wyświetlanie 1-6 z 6
Tytuł:
Family Socioeconomic Status And Parents’ Education As Indicators Of The Primary Use Of Digital Media By Children
Autorzy:
Polievková, Petra
Powiązania:
https://bibliotekanauki.pl/articles/2150849.pdf
Data publikacji:
2020
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital media
Functionality of digital media
Level of education
Restrictive mediation
Socioeconomic status
Opis:
This paper is a response to studies conducted in other countries on how the socioeconomic status of families affects the media use patterns and media education strategies imposed by parents on their children. Admittedly, research on the subject in Slovakia is largely lacking. Our study is based on an assumption of a close relation between the level of education, household income and parents’ preference for the purpose to which children are allowed to use digital media. Our research was conducted on a sample of 572 parents with children aged between 3 and 8 living in the Žilina self-governing region. Based on the analysis, a mild correlation was observed between household income and the preference to allow children to use digital media to avoid boredom and fill in the time without parental attention. The correlation between the level of education and preference for digital content was not confirmed. The research has led to a conclusion that most parents tend to prefer exploiting the entertainment potential of digital technologies while minimizing screen time. The conclusions of this research are compatible with similar studies pointing to the prevalence of restrictive (quantitative) mediation present in Slovak families.
Źródło:
Media Literacy and Academic Research; 2020, 3, 2; 63-76
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Social Media Disengagement Among Gen Y and Gen Z: a Quantitative Investigation
Autorzy:
Chellasamy, Aarthy
Almeida, Shaeril Micheal
Prakash, G S
Nagarathinam, Aishwarya
Rangasamy, Sangeetha
Powiązania:
https://bibliotekanauki.pl/articles/2150834.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Credibility
Digital Natives
Social Media Disengagement
Social Media Experience
Subjective
Norms
Opis:
This paper attempts to identify the relationship between Social media disengagement (SMD) and Social media experience (SME), perceived anonymity (PA), perceived credibility (PC) and subjective norms (SN), individual characteristics (IC) and to identify the most widely used social media network among Gen Y and Gen Z. A quantitative survey of 800 participants of Gen Y and Gen Z of Bangalore city were the respondents. A total of 532 responses were received, and the data were analyzed using SPSS. Results reveal that there is no correlation between SMD and SME, PC, PA and SN. However, the disengagement level varies across different social media networks like Instagram, Facebook, Twitter and LinkedIn. The study suggests that degree of social media activity combined with digital literacy enhances social media usage among millennials, and with improved customer engagement in social media, marketers can harness it positively to improve their product offerings and customer base. Social Media Disengagement was first studied in the Indian context and less explored compared to engagement. During the pandemic GenY and GenZ shared and cared for in the online platform, resulting in a sense of belongingness. Hence, their disengagement from social media, generates opportunities for marketers to have better connectivity.
Źródło:
Media Literacy and Academic Research; 2022, 5, 1; 230-252
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Media Literacy in Digital Games
Autorzy:
Škripcová, Lucia
Powiązania:
https://bibliotekanauki.pl/articles/2150836.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Critical Thinking
Digital Games
Game Literacy
Media Literacy
Opis:
The article focuses on aspects of media literacy in digital games and seeks to answer the question whether digital games can develop players' media competences and, if so, in which areas. The article points out the positive aspects of the player's immersion in digital games as a way to develop competencies without the player realizing it. Through a qualitative content analysis with a focus on media competences, it offers an extensive list of games and the competences found in them. The research included 32 digital games from 1997 to 2022. The decisive criterion was the presence of any media in the game (print, radio, television, internet, advertising, music, etc.) with which the player can interact – i.e. use them (read, listen, watch) or create other media products through them. At the same time it distinguishes between the use of media as a supplementary or entertainment element in games and media work as a direct determinant of the further development of the story or gameplay. The article concludes that digital games can indeed teach media competence without the player realising it, but that this has its limits.
Źródło:
Media Literacy and Academic Research; 2022, 5, 1; 131-140
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Exploring Adolescents’ Notions and Perceptions of Citizenship and Media Literacy in Formal Education Settings through the Creation Of Digital Narratives
Autorzy:
Oliveira, Ana F.
Powiązania:
https://bibliotekanauki.pl/articles/2150835.pdf
Data publikacji:
2022
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Citizenship
Digital Narratives
Formal Education
Media Literacy
Young People
Opis:
Critical thinking, media literacy (MIL) and digital and creative competencies are essential for young people to thrive. School can play a fundamental role in raising awareness towards conscientious and creative media usage, particularly considering today’s adolescents – Gen Z. This is not only the generation most exposed to online contents, but also the one that makes the most use of mobile media to connect, learn, express and actively engage in causes. This research conducted media production activities based on secondary school curricula to explore and promote discussions about citizenship and MIL topics. Digital narratives (DNs) creation activities were co-designed with teachers of various subjects and carried out in two Portuguese schools, involving about 190 students aged between 15 and 18. The results of the exploratory questionnaire to students and the DNs’ content analysis point out that the creation of DNs acts as a lever to promote discussions about citizenship in formal settings and that, despite difficulties related to tools and basic literacies, students appreciate activities that engage them in critical reflection and transformative learning. However, the findings suggest that young people don’t believe that using these languages contributes to making a change or to their voices being heard by adults and institutions.
Źródło:
Media Literacy and Academic Research; 2022, 5, 1; 53-75
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
The New Digital Divide: Disinformation and Media Literacy in the U.S.
Autorzy:
Hicks-Goldston, Christina
Applebaum Ritchart, Amy
Powiązania:
https://bibliotekanauki.pl/articles/526465.pdf
Data publikacji:
2019
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Media literacy
Disinformation
Knowledge Gap Theory
Propaganda
Digital Divide
Opis:
This research addresses the impact of disinformation and media illiteracy on civil discourse and informed societal activity in the United States. The research provides analysis of the conditions surrounding disinformation and media illiteracy, as well one proposed solution for the problem: a media literacy educational program for both digital and non-digital natives via an international alliance of experts. Initially, the „Digital Divide“ of the early 21st century referenced individuals unable to access digital information with the same efficiency as those individuals in a household with a personal computer. In 2007, the introduction of smart phone technology transformed some of the Digital Divide population by providing information previously restricted to individuals with PC access to anyone who owned a phone. However, frequency of use is not the equivalent of mastery or thorough understanding. In 2016, the disinformation campaigns surrounding the U.S. presidential election, and later popular culture campaigns such as supposed controversy surrounding Disney’s The Last Jedi, emerged as foreign interference with American culture exploiting cultural divides. This research addresses two things: (1) Recognition of a caveat to the Knowledge Gap Theory in 21st century media interaction; and (2) Creation of a media literacy educational program via an international coalition for the sole purpose of combating disinformation..
Źródło:
Media Literacy and Academic Research; 2019, 2, 1; 49-60
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Trust Me
Autorzy:
Odziomková, Juliána
Powiązania:
https://bibliotekanauki.pl/articles/526530.pdf
Data publikacji:
2018
Wydawca:
Univerzita sv. Cyrila a Metoda. Fakulta masmediálnej komunikácie
Tematy:
Digital age
The Internet
Critical Thinking
Media Literacy
Trust Me
Opis:
In the digitalization period projects to support the development of critical thinking are needed to maintain political and societal balance. Rapid changes in technology and information leave a space wherein can form many harmful groups or individuals to influence their respondents with false messages and hoaxes. It is necessary to develop the critical thinking of people from a young age, so the project Trust Me has been created. The aim of the project is to support the education of pupils of primary and secondary schools in the field of media literacy and critical thinking. Through two specialized curriculums students can understand the ways of manipulation with information and learn how to distinguish trustworthy contents on the Internet.
Źródło:
Media Literacy and Academic Research; 2018, 1, 2; 86-88
2585-8726
Pojawia się w:
Media Literacy and Academic Research
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-6 z 6

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