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Wyszukujesz frazę "transmedia" wg kryterium: Temat


Wyświetlanie 1-3 z 3
Tytuł:
Płacząc po norwesku. Serial Skam jako opowieść transmedialna dla międzynarodowej publiczności
Crying in Norwegian. Skam as transmedia storytelling for international audiences
Autorzy:
Mączko, Małgorzata
Powiązania:
https://bibliotekanauki.pl/articles/1047285.pdf
Data publikacji:
2021-03-31
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Skam
transmedia storytelling
convergence culture
immersion
Opis:
The article aims to analyse the phenomenon of a Norwegian Internet-TV show for teenage audiences, Skam (2015–2017). The transmedia storytelling used in this production resulted in unforeseen international acclaim, subsequently leading to the creation of local remakes of the series. The article will outline the main issues that the show has dealt with, as well as the immersion-building narrative solutions used by the creators. Moreover, it will discuss Skam’s reception by Norwegian and international audiences, and suggest potential directions for the future development of this format.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2020, 28, 37; 328-337
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Story beats in videogames as value-driven choice-based unit operations
Autorzy:
Mochocki, Michał
Koskimaa, Raine
Powiązania:
https://bibliotekanauki.pl/articles/1955354.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
transmedia
narrative
beat
narratology
character
videogames
game studies
Opis:
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 5-31
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Transmedia a sztuka Roberta Wilsona
Transmedia and Robert Wilson’s Art
Autorzy:
Jelewska, Agnieszka
Powiązania:
https://bibliotekanauki.pl/articles/920262.pdf
Data publikacji:
2009-06-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
transmedia
media landscape
theatre
technology tools expanded arts and reality
Robert Wilson
Opis:
Robert Wilson’s works have been discussed here in the historical-artistic context of the 20th century and in reference to the modern theories of the media, which use such terms as “transmediality” and “media landscape”. The intermedial model of arts has been exhausted and there has appeared the problem of transmediality, as well as such issues like transcegenity, transinstrumentality, transperception and even transcompetence of art. Technologies which developed in the 20th century and media codes, redefined and new, provoked a change of thinking about the theatre and every other art which uses various instruments.R. Wilson – like other artists who exist in the transmedial net – sees the theatre through audiovisual arts and film; he does not introduce them to his performances but uses their tools and specific narrations characteristic for the arts.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2009, 7, 13-14; 243-256
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-3 z 3

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