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Wyszukujesz frazę "media art" wg kryterium: Temat


Wyświetlanie 1-5 z 5
Tytuł:
Artists play games
Autorzy:
Pitrus, Andrzej
Powiązania:
https://bibliotekanauki.pl/articles/1955339.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
media art
video games
interactivity
interface
Opis:
Andrzej Pitrus discusses complex relationships between the two worlds – art and computer/ games. Numerous artists are looking for inspirations in the world of an interactive entertainment, yet some of them are creating new paths of its development. Some of the artists focus on new and unique interfaces. Others refer to the mechanics of games to create their own interactive works. Bill Viola’s The Night Journey is an excellent example of such project. The author also reviews critical games, which are based on the mechanisms easily found in commercial games. Yet, their goal is to deconstruct them, rather than followig well known tracks. Pitrus examines this strategy in the works of a famous studio “Tale of Tales”.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 113-122
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Ogrody Keplera – Ars Electronica 2020
Kepler’s Gardens – Ars Electronica 2020
Autorzy:
Myoo, Sidey
Powiązania:
https://bibliotekanauki.pl/articles/1955289.pdf
Data publikacji:
2021-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
Festival Ars Electronica
new media art
contemporary art
interactive media
electronic image
virtuality
Opis:
The article presents the content shown at the “Festival of Art, Science and Society - Ars Electronica 2020”, which is organized annually in Linz. The focus was on the awarded and distinguished artistic works, taking into account their interpretation and the workshop in which they were created. In the article are presented i.a. such works of art as computer animation, network art, artificial intelligence art, hybrid art or bioart, which was briefly interpreted in relation to the currently being developed technologies and social contexts that accompanies it. The text was written as a result of the author’s personal participation in the festival, which also allowed to take into account the differences between the festival held mostly by web, as it was in 2020, compared to the stationary participation in it, as it was in previous years.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2021, 29, 38; 283-287
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Art as a laboratory – Guy Ben-Ary’s work
Autorzy:
Szykowna, Sylwia
Powiązania:
https://bibliotekanauki.pl/articles/923265.pdf
Data publikacji:
2019-06-15
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
bio art
posthumanism
new media art
laboratory
tissue culture
collectivity
Ars Electronica
art world
Guy Ben-Ary
SymbioticA
Opis:
The present paper deals with the work of an Israeli artist, Guy Ben-Ary. His work is a prime example of artistic practice in the field of bio art. Bio art provokes critical thinking about the place and role of people in today’s world. The main purpose of the article is to describe changes in contemporary artistic practices within the framework of art as a laboratory, the aim of which is to study reality.  
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2019, 25, 34
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Collective Memory and Colloquial Aesthetic Experience. Remarks on the Functions of Digitalized Paintings in Second Life
Autorzy:
Kaźmierczak, Marek
Powiązania:
https://bibliotekanauki.pl/articles/920921.pdf
Data publikacji:
2015-06-13
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
art
colloquial thinking
Second Life
aesthetics
new media
decontextualisation
Opis:
The article addresses the representation of art in Second Life. There is an interesting dichotomy between collective memory and colloquial aesthetic experience in virtual reality. The article consists of two main parts: the first pertains to decontextualisation as a paradigm in art; the second refers to the features of daily aesthetic experience. The main hypothesis of this paper is: digitalized images of paintings reveal changes in thinking about art in a world dominated by new media (and thus also by Second Life). This hypothesis confirms the presumption that collective memory nowadays is dominated by colloquial thinking about art, aesthetic and beauty.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2015, 17, 26; 27-37
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Guerilla Tv i wideo art jako narzędzia w walce z telewizyjnym establishmentem Stanów Zjednoczonych
Guerilla Tv and video art as a tool in the fight against the television establishment in USA
Autorzy:
GIEC, MARTA
Powiązania:
https://bibliotekanauki.pl/articles/921149.pdf
Data publikacji:
2016-10-09
Wydawca:
Uniwersytet im. Adama Mickiewicza w Poznaniu
Tematy:
communication
mass media
television network tv
video art
Guerilla Tv
medium
USA
Opis:
An article is based on the issue of the main mediated model of one-way communication connected with the mass media and looks at the problem of television networks in USA in the 1960s and 70s, which was highly influential. This political and cultural situation had been developing out of technical innovations and become a point of departure for considering alternative video communication, which stood up against the institutionalized television regime. At this time, video art and especially Guerilla Tv were the bearers of the new communication order, at the same time breaking the imposed socio-political discourse.
Źródło:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; 2016, 18, 27; 185-198
1731-450X
Pojawia się w:
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-5 z 5

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