- Tytuł:
- Numerical simulations of acoustic waves with the graphic acceleration GAMER code
- Autorzy:
-
Murawski, K.
Schive, H. - Powiązania:
- https://bibliotekanauki.pl/articles/201677.pdf
- Data publikacji:
- 2012
- Wydawca:
- Polska Akademia Nauk. Czytelnia Czasopism PAN
- Tematy:
-
numerical simulation
acoustic waves
graphic acceleration GAMER code - Opis:
- We present results of numerical simulations of acoustic waves with the use of the Graphics Processing Unit (GPU) acceleration GAMER code which implements a second-order Godunov-type numerical scheme and adaptive mesh refinement (AMR). The AMR implementation is based on constructing a hierarchy of grid patches with an octree data structure. In this code a hybrid model is adopted, in which the time-consuming solvers are dealt with GPUs and the complex AMR data structure is manipulated by Central Processing Units (CPUs). The code is highly parallelized with the Hilbert space-filling curve method. These implementations allow us to resolve well desperate spatial scales that are associated with acoustic waves. We show that a localized velocity (gas pressure) pulse that is initially launched within a uniform and still medium triggers acoustic waves simultaneously with a vortex (an entropy mode). In a flowing medium, acoustic waves experience amplitude growth or decay, a scenario which depends on a location of the flow and relative direction of wave propagation. The amplitude growth results from instabilities which are associated with negative energy waves.
- Źródło:
-
Bulletin of the Polish Academy of Sciences. Technical Sciences; 2012, 60, 4; 787-792
0239-7528 - Pojawia się w:
- Bulletin of the Polish Academy of Sciences. Technical Sciences
- Dostawca treści:
- Biblioteka Nauki