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Wyszukujesz frazę "Chmielewski, Krzysztof" wg kryterium: Autor


Wyświetlanie 1-2 z 2
Tytuł:
Teatralne gry fabularne w nauczaniu szkolnym w Polsce: wprowadzenie do zagadnienia
Live-action role-plaing games in Poland’s school teaching: introduction to the issue
Autorzy:
Chmielewski, Krzysztof
Powiązania:
https://bibliotekanauki.pl/articles/32304159.pdf
Data publikacji:
2023
Wydawca:
Fundacja PSC
Tematy:
LARP
education
edu game
school teaching
Opis:
The following text is an attempt to point out the advisability of using LARPs as at least a supplementary teaching method in school teaching. It introduces LARP’s specificity among other types of games, as well as other techniques used in contemporary education. In the next part, the author concentrates on pointing out the educational potential of LARP in teaching history at the secondary school level and analyzing key competences for teaching history as shown at tiers III and IV of Polska Rama Kwalifikacji. This content analysis is the ground work for establishing conclusions regarding the possibilities and limitations of using LARP as a tool for history education in secondary schooling. While presenting a rather narrow practical overview of the didactic environment of using LARP for teaching history, the presented article mainly serves the purpose of introducing LARP to the audience of researchers of contemporary cultural artifacts used in formal education. It is the author’s intention for the article to commence a series of texts dedicated to this segment of educational games, still little studied in the Polish realities.
Źródło:
Alcumena. Pismo Interdyscyplinarne; 2023, 4(16); 195-211
2719-9851
Pojawia się w:
Alcumena. Pismo Interdyscyplinarne
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Motywy historyczne w polskich dedukcyjnych grach hybrydowych
Exploring historical elements in Polish deductive hybrid games
Autorzy:
Chmielewski, Krzysztof
Poczęty-Merder, Jakub
Powiązania:
https://bibliotekanauki.pl/articles/32304285.pdf
Data publikacji:
2023
Wydawca:
Fundacja PSC
Tematy:
deductive
hybrid game
board game
Opis:
This research paper explores the incorporation of historical motifs within the context of Polish deductive hybrid games. Such games are defined as those that allow the player to experience both physical and virtual realities simultaneously. The primary aim of the study was to investigate the validity of concurrently utilizing textological analysis and procedural rhetoric to analyze historical content in hybrid games. As this paper is only an introduction to the very diverse and broad topic of hybrid games, the authors focused on finding the answer for two main questions: „What messages regarding the interpretation of historical realities do the analyzed titles contain?” and „By means of which mechanisms are they delivered, and do they significantly differ in their historical content saturation?”. While discussing the above-mentioned questions, the authors opted for a mixed narratological-ludological paradigm, combining textological analysis, sociological content analysis (in the context of creator-player discourse), and procedural rhetoric. Additionally, they took into consideration the autoethnographic perspective of one of the authors. During the conducted research, they analysed following examples: Detektyw: Kryminalna gra planszowa, Wiedeński Łącznik (a stand-alone expansion to the game Detektyw), oraz Kroniki Zbrodni: 1400. The conclusion of this research paper is that the analyzed games utilize various tools to deliver historical motifs, encompassing mechanics, an aesthetic layer, and narrative aspects. This might indicate different target groups based on players’ preferences regarding the level of historical context in the game. However, the research sample is too small to substantiate this claim.
Źródło:
Alcumena. Pismo Interdyscyplinarne; 2023, 3(15); 281-297
2719-9851
Pojawia się w:
Alcumena. Pismo Interdyscyplinarne
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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