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Wyszukujesz frazę "Skulimowski, Marcin" wg kryterium: Autor


Wyświetlanie 1-2 z 2
Tytuł:
The Use of Fuzzy Evaluation and Radical Cut-Off Strategy to Improve Apictorial Puzzle Assembly with Exhaustive Search Algorithm Performance
Autorzy:
Skulimowski, Stanisław
Montusiewicz, Jerzy
Badurowicz, Marcin
Powiązania:
https://bibliotekanauki.pl/articles/2180605.pdf
Data publikacji:
2022
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
fuzzy logic
exhaustive search
reassembling
linguistic methods
puzzle
contour description
fail-fast design
cut-off strategy
Opis:
The paper presents an approach to solving the problem of assembling broken, flat elements using a letter notation of the elements’ contours and checking their matching using linguistic methods. Previous studies with the use of exhaustive search have shown effectiveness in finding possible connections, but they are burdened with a large number of calculations and the time needed to carry them out. In order to accelerate the process of searching for solutions, the possibility of using a fail-fast method of fuzzy assessment of potential combinations of elements was checked, as well as the method of cutting off potential, but not effective connections. The numerical experiment carried out showed a significant reduction in the number of trials and total computation time while maintaining the quality of the potential solutions found.
Źródło:
Advances in Science and Technology. Research Journal; 2022, 16, 2; 179--187
2299-8624
Pojawia się w:
Advances in Science and Technology. Research Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Acceptation of the Developed Mobile Virtual Reality Visualisations of 3D Objects from the Area of the Silk Road
Autorzy:
Montusiewicz, Jerzy
Barszcz, Marcin
Skulimowski, Stanisław
Baran, Katarzyna
Kayumov, Rahim
Powiązania:
https://bibliotekanauki.pl/articles/2201780.pdf
Data publikacji:
2022
Wydawca:
Stowarzyszenie Inżynierów i Techników Mechaników Polskich
Tematy:
mobile application
virtual reality
VR
cultural heritage
Silk Road
generation Z
virtual museum
Opis:
The paper presents a process of testing a created virtual reality application for displaying the "Hujra", a room for students of the 17th century madrassa in the area of the Silk Road, together with interactive objects. The designed 3D objects had sufficiently small file sizes to be introduced into virtual reality, and the fully mobile application worked effectively using smartphones within the price group available to the average user. The application was presented to a group of students and researchers from Kyrgyzstan. In addition, objects not belonging to the Islamic culture were introduced into the students' room. Pilot tests confirmed the usefulness of the proposed solution of 3D modelling. Interviews with the participants of the experiment and the results of a survey showed that the virtual reality application was a very attractive form of presentation, especially for people belonging to Generation Z. The combination of the complexity of the project and its high availability via smartphones was considered a successful solution by those questioned.
Źródło:
Advances in Science and Technology. Research Journal; 2022, 16, 4; 211--222
2299-8624
Pojawia się w:
Advances in Science and Technology. Research Journal
Dostawca treści:
Biblioteka Nauki
Artykuł
    Wyświetlanie 1-2 z 2

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