Wykorzystanie gry wideo sterowanej ruchem do oceny szybkości reakcji dzieci w wieku 11–13 lat Use of a motion-controlled video game to evaluate the reaction time in children aged 11–13
Background. In recent years the breakthrough in the video game market has occurred due to the new motion-sensing devices, which require a wide range of limb movements or even the whole body movement. Because of these technical solutions the video games have become a peculiar form of physical activity. Material and methods. The aim of this work was to compare the results of a standard computer test which measures reaction time and a physical test which measures the ability of grasping the Dietrich’s baton with the results obtained in “Super goalkeeper” – the motion-controlled video game for Xbox 360
Kinect. Thirty children attending Primary and Kindergarten schools No. 1 in Piekary Śląskie, Poland, aged 11–13 (the 5th and the 6th grade) took part in the experiment. Results and
conclusions. In each trial, boys got higher results than girls. The results obtained in the motion-controlled video game “Super goalkeeper” correlated more strongly with the results of Dietrich’s test than the results of the standard reaction time computer test. The study showed also that the motion-controlled game may be an alternative to the existing tests which measure reaction time.
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